魔塔 / Fight Tower
21F default or 50F extended. 鑰匙開門,戰鬥有價。Don’t pick fights you can’t win.
魔塔 / Fight Tower · Fullscreen
Fullscreen reserves room for the pixel map, hero stats, movement pad, and deterministic fight previews.
- Arrow keys or WASD to move
- I inventory
- M map
- T atlas
- V monster manual
- R restarts after game over
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All gamesHow to Play 魔塔 / Fight Tower
Climb the tower by collecting keys, opening the right doors, improving your stats, and choosing only the fights your HP can afford.
First moves
- Choose the 21-floor or 50-floor campaign, then move one tile at a time with arrows, WASD, or the direction pad.
- Pick up keys, potions, equipment, and gold before spending HP on optional monsters.
- Check nearby tiles, the floor hint, inventory, map, atlas, and monster manual before committing to a route.
Useful habits
- Combat is deterministic, so a bad fight is a routing mistake rather than bad luck.
- Save keys for doors that unlock progress or important stat gains.
- If a monster looks expensive, explore for attack, defense, or HP upgrades first.
About 魔塔 / Fight Tower
A tile-based dungeon puzzle in the lineage of classic 魔塔 games, with separate 21-floor and 50-floor runs. Climb floor by floor, pick up keys, open doors, and choose which monsters to fight — every encounter costs HP, and HP is rationed.
Story
You ascend a curated tower route. The exit is somewhere above; the path is gated by coloured doors that need matching keys.
Combat is deterministic: damage is calculated up-front from your stats vs. the monster's, so you can preview every fight before you commit. The skill is in choosing your route, not your reflexes.
Controls
- Arrow keys or WASD — move one tile
- I / M / T / V — inventory, map, atlas, and monster manual
- R — start a new run after game over
- Use `tower` in the terminal to open /games/tower and resume or select the default 21F run
- Use `tower 50` in the terminal to open the 50F extended campaign
The interactive game requires JavaScript. Other ways to keep exploring:
↑ ↓ ← → or WASD to move ·
I/M/T/V for inventory, map, atlas, and manual · continue from the
terminal
with tower, or open the 50F extended campaign with
tower 50.