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Tower of the Sorcerer

Stairs up. Keys for doors. Don't pick fights you can't win.

Tower of Stone·Floor 1 / 7·"Outer Threshold"
HP100/100
ATK10
DEF5
Gold0
EXP0
Y · key0
B · key0
R · key0
Weapon
Armor
Talisman

Hint

South: Fight in 4 steps

Nearby

  • NorthWall
  • SouthEmpty floor
  • WestWall
  • EastEmpty floor

Floor 1

  • Keys 1
  • Doors 1
  • Potions 1
  • Monsters 1
  • Loot +5G · +2EXP
  • Stairs 1

Log

  • No events yet — start moving.
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About Tower of the Sorcerer

A tile-based dungeon-crawler in the lineage of the 1996 freeware classic. Climb floor by floor, pick up keys, open doors, and choose which monsters to fight — every encounter costs HP, and HP is rationed.

Story

You ascend a procedurally-arranged tower. The exit is somewhere above; the path is gated by coloured doors that need matching keys.

Combat is deterministic: damage is calculated up-front from your stats vs. the monster's, so you can preview every fight before you commit. The skill is in choosing your route, not your reflexes.

Controls

  • Arrow keys or WASD — move one tile
  • R — start a new run after game over
  • Use `tower start` in the /terminal to continue from a save

The interactive game requires JavaScript. Other ways to keep exploring:

or WASD to move · R to start a new run after game over · continue from the terminal with tower start.